You have several options for beginning a new character in The LATTICE:
Petition A Group
Several multi-player stories are usually playing out on the boards at any given time; if any of them look interesting, feel free to email one of the players -- their email addresses are linked in their names, on each post -- and inquire whether they're interested in adding another character to the story. Usually, they will be so inclined; "closed" groups are pretty rare (and discouraged by the LatticeMaster). Plenty of in-story excuses can be used to explain the new association: your character might be hired by one of the others, or might come to their aid in a samaritan-like fashion, etc.
Your character does not necessarily have to become friends with the others to share a story, though party unity is predominant in nearly all role-playing.
Start Your Own Group
New players are advised to announce their entry into the game in the Adventure Registry; unfortunately, some of them fail ever to make any further attempt at entering the game, if their announcement is not met right away with an invitation to join up with others. Go fishing in the Adventure Registry, either by posting an invitation (advisably addressed to them by name) to join you, or by emailing those players privately.
Begin Solo
You may begin to post your character's actions in some area of play, where there might or might not be other players. For example, he might enter a drinking establishment where a discussion is already going on at a side table; your character can walk up to the bar and order a drink, and look around. Often, just being in the same place as other characters can lead to joining up with them. Or he can begin alone in a Berth Yard, working on his ship's engines, and placing an advertisement that he has passenger cabins for hire. The idea behind initial solo play is that your character eventually will run into others, and a union will form.
This method is hazardous! A new player who begins solo might well expect other players to flock to him in droves, because his character is so interesting and his posts are so well-written. Of course, he might indeed have an interesting character and well-written posts. But, if and when no crowd forms around him immediately, he might get frustrated and quit. Remember, to each player, his own character as just as interesting, or more so, than your own. In the game and in real life, each person is the center of his own universe. Turn the scenario around: why don't you go read other interesting characters' well-written posts, and flock your own character over to them?
There is nothing wrong with playing solo, for any amount of time. After all, most fiction is written by single authors, right? Just be forewarned that most players who begin solo drop out of the game rather quickly, unless they make active efforts to join or establish a group.
Approach A Solo Player
Characters commonly begin play solo, as described above, hoping to meet others. Look around the game areas -- if you find an interesting character, playing solo, he/she/it is probably just waiting for someone else to come along and join him/her/it. There's a ready-made invitation to join play, right there. Email that player! or walk your character up to his and say "Houdy."
Ask The LatticeMaster
With the understanding that new players are the most likely people to be confused in this new environment, the LatticeMaster is always willing to help you get started. He will act as advisor for suggestions about which group(s) might match your character, and/or perform mediator tasks (petitioning to join a group, making introductions, etc.), and/or whatever else might be required.