Expanded Rules of FreeForm RolePlaying in The LATTICE

Below are the details of The LATTICE's Basic Rules. Adjustments are made to the Rules as becomes necessary, and all players are expected to keep aware of them. Changes and additions are marked in red. Check this page once in a while for changes and additions!

Updates:
• April 1, 2000 -- Zero-Sum: Fatigue.
• July 30, 2000 -- Control of NPC's & player-created elements.
• August 29, 2000 -- Privacy of Passwords.
• August 29, 2000 -- Zero-Sum: Permanent Injuries & Physical Disabilities.
• December 2, 2000 -- Multiple characters per player are not allowed.
• January 15, 2001 -- Alternate dimensions do not exist.
• November 26, 2002 -- Posting for missing players.
• January 9, 2009 -- Single-character rule removed.


Freeform role-playing cannot be devoid of Rules! While you are mostly free to do whatever you like with your own character, these Rules serve to protect the freedoms of others within the game, as well as to promote smooth play and enjoyability. Some of these Rules can actually teach you to role-play better. Failure to heed these Rules, especially after warnings, can result in your getting booted out of this game.

The Golden Rule

We are here to enjoy ourselves. You must always remember that this is recreation, not competition. As a player, be polite and civilized at all times. Disruptive individuals will not be tolerated.

You may be as unpleasant and evil as you care to be in character, but disturbances by players are forbidden. Before you get angry about an apparent insult or infraction, think about whether the offense has occurred within the game, between characters, in accordance with freeform Rules, or outside the game, player to player -- sometimes the distinction can fool you! No one is perfect, and your toes will get stepped on now and then. You are expected not to try to right wrongs with more wrongs. If possible, work out problems with other players by private e-mail; failing that, bring your concerns to the LatticeMaster for arbitration.

This game will be kept running smoothly. Fairness to concerned parties is the primary consideration in disputes, and all involved individuals will be given opportunity to argue their sides. The rulings of the LatticeMaster are final in all aspects, and complaints about the final judgment are held in very dim view.

Rules of FreeForm Play

  1. You may not post actions or reactions for other players' characters. Every player in The LATTICE must retain complete control over his character.

    Notice that this is Rule #1. It is the most crucial FreeForm Rule in the game. Even if you are a Game Master, you must not post any events or effects that take away a player's power to decide what his character does or does not do, or how he reacts, or what he sees or thinks or senses. For example, if your character wants to attack another character, no problem! -- just be sure to post your attack, but not the effect on the other character, because that's up to the other player to decide.

    The Rule against controlling other players' characters extends to their NPC's as well, and also to any special devices or objects that other players might create. You may not post specific aspects of, or actions by, or effects on, anything created by other players. Any player who creates a thing (NPC, device, etc.) also controls that thing, exclusively. You may not, for example, shoot a weapon out of another character's hand, destroying the weapon; the weapon is considered to be a part of that character. Or, if some artifact appears in play, described anonymously or by a player, whoever first created it is considered to be its owner and controller, for all game purposes.

    As simple as this sounds, many players have a real problem abiding by this Rule -- don't be one of them! Just do not ever post anything for a character, NPC, or object that is not your own. If you did not create it, don't control it!

    Players may allow their characters or or NPC's or artifacts to be taken over temporarily (e.g., for vacation purposes), if specifically stated.

  2. Forbidden Technologies. All actions must reflect the general physical possibilities of The LATTICE's future milieu. Faster-than-light transport, for example, is not possible (except via the Teegs). Magic is not acceptable, unless an appropriate scientific method for accomplishing that magic is posted. Although highly advanced medical technology abounds, death is final -- and unprotected exposure to vacuum, for example, will bring irreversible loss of life. Make yourself aware of The LATTICE's environment! or risk posting something as improper as "Captain Kirk pulls out his light-sabre ..."

    Check the official list of non-existent ("unconquered") technologies at Tour: Humanity: Unconquered Technologies.

  3. The Zero-Sum Rule. Power not only corrupts; it seduces, especially in a FreeForm environment. It is far too easy to create characters or creatures or devices of such magnitude of ability and influence that game balance is completely destroyed. The Rules of any game must maintain the game's stability; in our FreeForm game, the Zero Sum Rule helps to serve this purpose.

    This is the wordiest of our Rules ... but it is a single, simple concept.

    1. THE RULE: Any positive aspect introduced into the game must have an equal and opposite negative aspect. If your character enjoys a great power, he must have an equally great weakness; and if your character can tap into great energies, he must pay an equally great price for their use. Most importantly, the negative aspect must manifest itself in the game at least as much as the positive aspect does (in other words, to offset a power that is used regularly, you cannot claim a weakness that is rarely if ever felt).
    2. BALANCE vs. CANCELLATION: The Zero Sum Rule is not intended to cancel out powers with weaknesses that directly counter them; that would defeat the whole purpose of having powers in the first place!
    3. INFINITY AND NEGATIVE INFINITY: All power must be finite -- measurably so. Incomprehensibly vast powers simply cannot be tolerated, no matter what counterbalances might be in effect. But, to say that a power is "limited" does not in itself satisy the Zero Sum Rule; there must be some negative counterbalance, not just a limit.
    4. UP-FRONT ACCOUNTABILITY: All negatives relied upon to satisfy the Zero-Sum Rule must be posted up-front in the game, either as soon as a corresponding power is used, or before-hand, on a character sheet or in play. No hidden or secret weaknesses satisy the Zero-Sum Rule. However, all players are free to introduce more weaknesses than are necessary to counterbalance their powers; any character may be "over-weak" -- and often such characters are far more fun to play in terms of challenges and triumphs.
    5. THE ARBITRATION: It is initially up to each individual player to define both his powers and his weaknesses. The Honor System assumes that the player will create a suitable balance, and all players are free to introduce whatever powers and weaknesses as they see fit. There are no "points" or numerical measurements involved; common sense must prevail in determining whether a given power is sufficiently balanced by a given weakness. Also, it is not necessary to have a strict one-to-one accounting of powers and weaknesses; if you give your character three or four reasonable powers, you might offset them with one or two extra-strong weaknesses, or five or six moderate weaknesses, as long as the manifestation of these weaknesses balances the powers -- of course, the more such discrepancy a player relies on, the greater the chances of losing his Zero-Sum balance, which can lead to an intervention in play to restore balance, for it is the ultimate decision of the LatticeMaster as to whether any character or creature or device is in compliance with the Zero-Sum Rule. The LatticeMaster reserves the right to demand and implement whatever adjustments are necessary to maintain game balance.
    6. "FATIGUE": Becoming tired after using a power, being able to use a power only once per time period, or using energy sources that deplete after a certain number of uses of a power, do not effectively create balance for a power. It rarely if ever fails to play out as more than a simple skipping-over of the fatigue, such as "Hax is tired for the rest of the day. Then, the next morning, he feels better ..." Also, if an ability is limited only by its energy source, that balance is lost when a new and better energy source presents itself, which is always the case (remember, in The LATTICE, we presume tiny, powerful, nearly limitless energy sources such as quark batteries and antimatter pods). When you are creating an ability for your character, do not try to assume Zero-Sum compliance by "limiting" the power.
    7. PERMANENT INJURIES & PHYSICAL DISABILITIES: Because The LATTICE exists in a far-future time, when medical technology is extremely advanced and readily available at low cost, any intended use of permanent physical injuries or handicaps such as blindness, missing limbs, deforming scars, etc., as a weakness to comply with the Zero-Sum Rule, must be accompanied by an explanation of why the character will not have the injury repaired. Physical handicaps are not disallowed, but their continued existence must be justified.

    The Zero-Sum Rule has caused some controversy; but most experienced roleplayers will embrace and agree with it, and would abide by it anyway, of their own accord ... for it is well understood that the unrestrained exercise of power ("munchkinism") appeals only to poor or misguided players, and that truly enriching and rewarding roleplaying thrives on the overcoming of personal obstacles and limitations. If you do not understand this Rule, just try to abide by it, and you will learn something about roleplaying in general.

  4. Keep It Clean. Sexually explicit descriptions, excessive graphic violence, and otherwise objectionable content, are not allowed. You may include whatever you like in your storylines, but as it enters areas of offensiveness, tread carefully. There is nothing special about such content, and we have all seen plenty of it before, elsewhere. It's boring (which is worse than objectionable), so if you must incorporate sex and violence and so forth into the story, do so as economically as possible. Consider it a test of your writing ability.

  5. Privacy of Passwords. Posting privileges (i.e., passwords) are granted only to those people who have proven their roleplaying ability, their understanding of the game setting, and their writing skill, by completing an acceptable Player Application. The Application is the game's main quality-control checkpoint that prevents inappropriate posts and disruption of stories. The password you are granted, upon acceptance into the game, is for your own use only. Do not share your password!.

    If you are absent from the game, and have given temporary control of your character to another player, that player should post with his own username & password (anonymously if desired).

  6. Three Strikes. Players who continually break the Rules of the game, or generate trouble that does not technically break Rules but causes other players to lose their enjoyment of the game (take heed, Rules Lawyers), will be booted out, after having been warned as the LatticeMaster deems appropriate. And no, you might not get three chances, or even a second chance ... so behave yourself.

Suggestions, Requests, and Notes

If you have any questions, please e-mail the LatticeMaster.